Red Monsters (DC2)


Western Ukraine, Russia, June 1941: In the early days of Operation Barbarossa, the 
Germans encountered the best Russian tanks for the first time., as a small group of 
T-34's KV-1's counterattack. The appearance of these technically superior Soviet tanks 
came as a nasty shock to the Germans, as they saw repeated shots from their standard 
37mm Anti-tank guns bounced off the heavy armor of the Russian bohemoths. Even the 
50mm and 75mm guns of the PzkwIII and IV respectively fared no better., with the panzers 
scoring repeated non-penetrating hits. Like seemingly unstoppable metal monsters, the 
Soviet tanks rumbled into the German lines.

Game Length: 5 turns

For the Russians to win they must exit 4 tanks through the German lines
For the Germans to win they must stop the Russian tank assault

Russians: AFV's
Germans: Squad, Half-Squads, LMG, AT-gun, INF-gun, AFV's

Board: #16

Aftermath: An anti-tank gun was overrun and crushed as the Soviet tanks rampaged through 
German positions. A T-34 threatening an artillery park was only destroyed when it bogged 
down in marshy ground and was hit by a 150mm howitzer firing over open sights. The un- 
coordinated and unsupported raid was finally defeated as the weaker German tanks maneuvered 
for immobilizing shots and infantry assaulted and destroyed the cripple enemy the cripple 
enemy vehicles in close combat.

Source: ASL Sceanio DC2, designed by David Craig, 2003
